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    <td valign="top" align="left" colspan="2" height="47"> 
      <h1><!-- #BeginEditable "title" --> Introduction to Macromedia's Flash<!-- #EndEditable --></h1>
    </td>
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    <td colspan="2" valign="top" align="left"> <!-- #BeginEditable "body" --> 
      <h1 align="center">WIT 2002</h1>
      <h2 align="left">Flash 1</h2>
      <h3 align="left">NOTE: These lessons pertain to Flash version 5.0. Eventually, 
        we will update it to reflect version MX.</h3>
      <ul>
        <li> 
          <h4>Introduction to Flash:</h4>
        </li>
      </ul>
      <ul>
        <li><a href="#what">What is Flash and why is it important</a></li>
        <li><a href="#demo">Demonstration of some Flash sites</a></li>
        <li><a href="#getting">Getting oriented in Flash</a></li>
        <li><a href="#creating">Creating animation in Flash</a></li>
      </ul>
      <p align="right"><a href="lesson2.htm">Link to Lesson 2</a></p>
      <h3><a name="what"></a>What is Flash and why is it important</h3>
      <p>Flash is a development tool for building interactive web sites; extends 
        WAY beyond capability of HTML by including possibility of animation, interactivity, 
        games, data entry, etc. etc.</p>
      <p>&quot;Macromedia Flash 5 fuses the precision and flexibility of vector 
        graphics with bitmaps, audio, animation, and advanced interactivity to 
        create brilliant and effective Web experiences that attract and engage 
        visitors.&quot; </p>
      <p>Advantages of &quot;vector graphics&quot;:</p>
      <ul>
        <li>shorter download times</li>
        <li>scalbility (images will look good no matter how big they become)</li>
      </ul>
      <p>Flash also offers &quot;streaming&quot; content, meaning that users can 
        be using the application, or viewing introduction screens, while additional 
        content is loading in the background.</p>
      <p>Includes a scripting language, ActionScript, that allows for interactivity 
        and interfaces with &quot;back ends&quot; such as databases or image banks. 
      </p>
      <p>The &quot;animation&quot; in Flash is a result of a series of still images 
        (like old fashioned movie film or cartoons).</p>
      <p>The files you create in Flash are *.fla files. To play them over the 
        web, they must be converted to .swf (&quot;swif&quot;) files. Also, Flash 
        allows you to &quot;publish&quot; movies, which means it creates the *.swf 
        and also an *.html file to load it properly.</p>
      <h3><a name="demo"></a>Demonstration of some Flash sites</h3>
      <ul>
        <li><a href="http://www.matinee.co.uk/start.htm" target="_blank">Matinee 
          Sound and Vision</a></li>
        <li><a href="http://www.evian.com/home.html" target="_blank">Evian.com</a></li>
        <li><a href="http://www.flashplanet.com/" target="_blank">Flash Planet 
          Gallery</a></li>
        <li><a href="http://www.coke.com/" target="_blank">Coke.com</a></li>
        <li><a href="http://www.cruddog.com/" target="_blank">Cruddog</a></li>
        <li><a href="http://www.artyastro.com/artyastro.htm" target="_blank">Arty 
          the Astronaut</a></li>
        <li><a href="http://cuip.uchicago.edu/cwd/modules/transport/activities/MAPZOOM/PANORAM1874.html" target="_blank">A 
          Map/Zooming application I developed</a> (username &quot;guest&quot; 
          and password &quot;arsenic&quot;; see the <a href="#greatbook">great 
          book</a> that helped me to make this)</li>
      </ul>
      <h3><a name="getting"></a>Getting oriented in Flash</h3>
      <h4>Open up Flash on your computer.</h4>
      <ul>
        <li>The Stage the area that contains content that will be seen by the 
          viewer (white initially). To alter the properties of the movie (size, 
          background color), double-click the frame rate (FPS) in the timeline.</li>
        <li>The Work Area - the grey area that surrounds the &quot;stage&quot; 
          and can be used to store stuff temporarily during construction</li>
        <li>The Library - panel used for storing every image and element used 
          in the creation of a movie (there are also &quot;Common Libraries&quot; 
          that contain pre-constructed elements and can be used to share things 
          you create between movies.) </li>
        <li>The Timeline - the main controller for Flash &quot;action.&quot; See 
          <a href="#timeline">below</a> for more.</li>
        <li>The toolbar - used for selecting tools and controlling options</li>
        <li>Panels - floating windows that contain relevant controls: 
          <ul>
            <li>Info - position and other info about any selected element</li>
            <li>Transform - to change the size or position of any element</li>
            <li>Stroke - controls the appearance of lines</li>
            <li>Fill - controls fill color and patterns</li>
            <li>Instance - when you put a button or image into a movie, the &quot;original&quot; 
              remains in the library, and a copy is used. This copy is called 
              an &quot;instance,&quot; and it can have its own name and other 
              properties.</li>
            <li>Effect - used for modifying the brightness, tint, or opacity (&quot;alpha&quot;)</li>
            <li>Frame - for options dealing with one frame only</li>
            <li>Sound - for adjusting sound elements</li>
            <li>Mixer - for making new colors</li>
            <li>Swatches - for choosing colors from a palette</li>
            <li>Character - for fonts</li>
            <li>Paragraph - formatting such as alignment</li>
            <li>Text Options - for controlling whether text is static, dynamic, 
              selectable, changable </li>
            <li>Actions - for controlling scripts affiliated with elements</li>
            <li>Movie Explorer - for looking at all the elements of your movie 
              and how they fit together</li>
          </ul>
        </li>
      </ul>
      <h3><a name="timeline"></a>The Timeline</h3>
      <p>Flash uses layers like Photoshop. Layers are built up from the bottom 
        to the top, and can be more or less transparent. </p>
      <p>When a Flash movie &quot;plays,&quot; the &quot;playhead&quot; moves 
        from frame to frame. Each layer responds according to its own timeline 
        to the movement of the playhead. Layers can be &quot;empty&quot; until 
        the right point in the movie when the layer has some action. (Actions 
        are controlled by the &quot;actions&quot; panel and can start, or stop, 
        based on events such as when the movie loads, when a frame is &quot;played,&quot; 
        or what happens to an object or user response.</p>
      <p>Here is the timeline from the <a href="http://cuip.uchicago.edu/cwd/modules/transport/activities/accretion2.swf">Chicago 
        Accretions Application</a> I created for Chicago WebDocent </p>
      <p><img src="images/flash1.jpg" width="300" height="125"></p>
      <p>To zoom in and out on your stage, use the &quot;Zoom&quot; box on the 
        lower left of the screen.</p>
      <p>Grids and rulers can be turned on and off (and snapping to the grid) 
        in the View menu. You can add a guide by clicking and dragging from a 
        ruler onto the stage.</p>
      <p>NOTE: Flash has a number of very sophisticated and somewhat complicated 
        drawing tools and features. We will NOT focus on these during these lessons, 
        but on the animation features. I urge you to BUY THE BOOK at Utrecht if 
        you want to learn more about drawing and painting in Flash.</p>
      <p>Also, Flash comes with seven Lessons that can help you to learn Flash 
        basics. They are available by clicking Help|Lessons. The following is 
        adapted from the Animation lesson.</p>
      <h3><a name="creating"></a>Creating animation in Flash</h3>
      <p><b>Key concept</b>: Flash will &quot;tween&quot; your animation by filling 
        in frames between defined keyframes with appropriate intermediate changes 
        to your elements. (Tweening is a neologism meaning &quot;changing what's 
        between.&quot;)</p>
      <p><a href="movie1.html">This is the movie we will create in this lesson</a></p>
      <p><a href="movie1.fla">Here's the final &quot;FLA&quot; file.</a> (to get 
        it, right-click or control-click and choose &quot;save link as&quot; or 
        &quot;save target as&quot;)</p>
      <p>&nbsp;</p>
      <h3>Activity 1</h3>
      <h4>Resources:</h4>
      <blockquote> 
        <blockquote> 
          <p>Save each of the following to a new folder on your desktop (right-click 
            or control-click and choose &quot;save link as&quot; or &quot;save 
            target as&quot;)</p>
          <blockquote> 
            <p><a href="bird.swf">bird.swf</a></p>
            <p><a href="sky.swf">sky.swf</a></p>
            <p><a href="pinwheel.swf">pinwheel.swf</a></p>
          </blockquote>
        </blockquote>
        <p>Open Flash and create a &quot;new&quot; movie.</p>
        <p>Rename Layer 1 &quot;Bird.&quot; (Right-click or ctrl-click and choose 
          Properties.)</p>
        <p>Choose File|Import... and go to the bird.swf file you saved just now, 
          and open it.</p>
        <p>Move the Bird onto the lower left corner of the stage.</p>
        <p>Notice that there is a keyframe (black bullet) in frame 1 of the Bird 
          layer.</p>
        <p>Create a new keyframe in frame 60 by ctrl-clicking and choosing Insert 
          Keyframe. You should get a highlighting from frame 1 through 59. That 
          shows that frames 2 through 59 are repeating the content in the Keyframe 
          in frame 1. (That is, the bird.)</p>
        <p>To show the bird flying, we'll need to move the bird in the new Keyframe 
          in frame 60, and add a &quot;motion tween.&quot;</p>
        <p>Select frame 60. Move the bird to the upper left corner. Right-click 
          (ctrl-click) in one of the frames between 1 and 60, and choose Insert 
          Motion Tween. </p>
        <p>The bird will be converted to a symbol (because only symbols can have 
          motion tweens; more on this later) and each frame between 1 and 60 will 
          have a bird in a slightly different position. Click on some frames to 
          see this.</p>
        <p>Now, to test the motion, click Control|Rewind and then Control|Play. 
          Pretty cool, huh?</p>
        <p>Save your movie as bird.fla.</p>
      </blockquote>
      <h3>Activity 2</h3>
      <blockquote> 
        <p>Now, we're going to add some additional animation. Create a new layer 
          (Insert|Layer) and rename it Pinwheel.</p>
        <p>So that we don't mess up the bird layer, click the bullet in the &quot;Lock&quot; 
          column on the timeline.</p>
        <p>Let's also add a background. Create a new layer. Now drag it to the 
          bottom of the Layer stack, and name it Background.</p>
        <p>Notice that the Background layer is highlighted in black. This is the 
          &quot;active layer,&quot; and any changes you make will apply only to 
          that layer (unless the changes are to the movie or an individual frame, 
          in which case they apply to all unlocked layers).</p>
        <p> Insert the sky.swf file into the background layer. Move the image 
          so the top left corner is at the top left corner of the stage. </p>
        <p>The image will have to be resized. To see the &quot;resize&quot; or 
          &quot;scale&quot; handles, right-click (ctrl-click) and choose Scale. 
          Then drag the bottom right handle up to the border of the stage. Then 
          drag the bottom center handle down to the edge of the stage.</p>
        <p>Save your file.</p>
      </blockquote>
      <h3>Activity 3</h3>
      <blockquote> 
        <p>Click on the Pinwheel layer to activate it.</p>
        <p>Let's put the pinwheel.swf file onto the stage, in the upper left corner.</p>
        <p>Your screen show now look like this (notice the playhead is on frame 
          60; it would look different if the playhead was on any other frame, 
          because the bird would be in a different place):</p>
        <p><img src="images/flash2.jpg" width="600" height="406"></p>
        <p>Now we're going to animate the pinwheel. First, we'll create keyframes 
          in the pinwheel layer at frame 15, 30, 45, and 60. To do this, right-click 
          (control-click) at the appropriate frames and choose &quot;Insert Keyframe.&quot;</p>
        <p>Now, let's move the pinwheel image in each new keyframe. In frame 15, 
          move the pinwheel to the upper right. In frame 30, move the pinwheel 
          to the lower right. In frame 45, move the pinwheel to the lower left.</p>
        <p>Now, create motion tweens by right-clicking (control-clicking) on the 
          pinwheels layer timeline between frame 0 and 15, and choosing Create 
          Motion Tween. Do the same between frames 15 and 30 and between frames 
          30 and 45, and between frames 45 and 60. Your screen should look like:</p>
        <p><img src="images/flash3.jpg" width="400" height="347"></p>
        <p>Test the pinwheel animation by clicking Control|Rewind and then Control|Play.</p>
        <p>Now, let's rotate the pinwheel in the three new corners. Click Window|Panels|Transform. 
          Select frame 15 and select the pinwheel. Change the rotation to 60 degrees. 
          Change the pinwheel in frame 30 to 120 degrees, and the pinwheel in 
          frame 45 to 180 degrees.</p>
        <p>Test the animation again.</p>
        <p>Save your file.</p>
      </blockquote>
      <h3>Activity 4</h3>
      <blockquote> 
        <p>Now, we're going to add some control buttons to the movie.</p>
        <p>First, let's &quot;stretch&quot; the canvas (or work area) so that 
          we can fit some control buttons on the screen. To do this click Modify|Movie 
          and change the height to 450 px (pixels). A new white area should appear 
          at the bottom. Change your view to Show All:</p>
        <p><img src="images/flash4.jpg" width="118" height="115"></p>
        <p>Let's make this new white area dark blue. First, you'll need to unlock 
          the background. Then make sure the background is the active layer. Select 
          the rectangle tool. Make sure the Stroke and &quot;Fill&quot; colors 
          are dark blue. Then click and drag in the white area to make the new 
          box. Now, lock the background again.</p>
        <p>Save your file.</p>
        <p>Create a new layer called &quot;Controls.&quot; Make it the top layer.</p>
        <p>Open the &quot;Common Library: Buttons&quot; by clicking Window|Common 
          Libraries|Buttons. Each of the &quot;folders&quot; in this library contains 
          a button set.</p>
        <p>Let's use the VCR Gel button set. Double-click the folder icon to open 
          it. Now, drag the buttons onto the dark blue area. We don't need the 
          STOP or the RECORD buttons. Don't worry about placing them exactly (we'll 
          do that in a moment):</p>
        <p><img src="images/flash5.jpg" width="400" height="319"></p>
        <p>Now, select close the Library panel. Then, select all of the buttons 
          by choosing the arrow tool and clicking and dragging a box around all 
          the buttons. They will be &quot;highlighted&quot; with blue boxes around 
          them. When they're all selected, line them up and space them by opening 
          the Align panel, and then choosing the appropriate buttons on the panel. 
          (Play with all of them to see what they do.)</p>
        <p>Save your movie.</p>
      </blockquote>
      <h3>Activity 5</h3>
      <blockquote> 
        <p>The buttons don't work yet because we need to assign actions to them. 
          Make sure the group of buttons is NOT selected. Then, right-click (control-click) 
          them one at a time, and assign the following &quot;Basic Actions&quot; 
          to them:</p>
        <table border="1" cellpadding="2" width="699">
          <tr> 
            <td> 
              <div align="center"><img src="images/flash6.jpg" width="59" height="38"></div>
            </td>
            <td> 
              <div align="center"><img src="images/flash7.jpg" width="46" height="33"></div>
            </td>
            <td> 
              <div align="center"><img src="images/flash8.jpg" width="43" height="37"></div>
            </td>
            <td> 
              <div align="center"><img src="images/flash9.jpg" width="51" height="34"></div>
            </td>
            <td> 
              <div align="center"><img src="images/flash10.jpg" width="38" height="37"></div>
            </td>
          </tr>
          <tr> 
            <td>Go to frame number 1</td>
            <td>Go to previous frame</td>
            <td>Stop</td>
            <td>Play</td>
            <td> 
              <p>Go to frame number 59</p>
              <p>(59 instead of 60 so we can go to &quot;end&quot; without restarting)</p>
            </td>
          </tr>
        </table>
        <p>Test by making sure that simple buttons are enabled (Control|Enable 
          Simple Buttons) and then trying each button to see if it works. If so, 
          save your movie.</p>
        <p>To make the animation loop, choose frame 60 in layer pinwheel, and 
          right-click (control-click). Choose Actions. Then, choose Basic Actions, 
          Go to, Frame number 1, make sure Go to and Play is checked.</p>
        <p>Now, enable &quot;Frame actions&quot; by clicking Control|Enable Simple 
          Frame Actions. Test the loop by playing the movie and seeing if it loops 
          back to the beginning.</p>
      </blockquote>
      <h4>This concludes this lesson. Click <a href="lesson2.htm">here</a> for 
        the next lesson..</h4>
      <blockquote> 
        <p>&nbsp;</p>
      </blockquote>
      <h3>Resources</h3>
      <ul>
        <li><a href="http://www.macromedia.com/software/flash/">Official Macromedia 
          Flash Site</a></li>
        <li><a href="http://www.macromedia.com/support/flash/">List of Flash support 
          web sites</a></li>
        <li><a href="http://www.extremeflash.com/tutorials/">Flash Tutorials</a></li>
        <li><a href="http://www.useit.com/alertbox/20001029.html">Some reasons 
          why you might NOT want to use Flash</a></li>
        <li><a name="greatbook"></a><a href="http://www.amazon.com/exec/obidos/ASIN/0735710236/o/qid=985028689/sr=8-1/ref=aps_sr_b_1_1/103-6642148-1758258">A 
          Great Book on Flash</a></li>
      </ul>
      <p align="left">&nbsp;</p>
      <!-- #EndEditable --> </td>
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